refactor: use shorter variable names

This commit is contained in:
sxyazi
2024-06-27 23:20:40 +08:00
parent 976bd41359
commit 8d1aa6c783

View File

@@ -1,6 +1,6 @@
local function setup()
Manager.render = function(self, area)
local chunks = self:layout(area)
local c = self:layout(area)
local bar = function(c, x, y)
if x <= 0 or x == area.w - 1 then
@@ -16,20 +16,20 @@ local function setup()
return ya.flat {
-- Borders
ui.Border(area, ui.Border.ALL):type(ui.Border.ROUNDED),
ui.Bar(chunks[1]:padding(ui.Padding.y(1)), ui.Bar.RIGHT),
ui.Bar(chunks[3]:padding(ui.Padding.y(1)), ui.Bar.LEFT),
ui.Bar(c[1]:padding(ui.Padding.y(1)), ui.Bar.RIGHT),
ui.Bar(c[3]:padding(ui.Padding.y(1)), ui.Bar.LEFT),
bar("", chunks[1].right - 1, chunks[1].y),
bar("", chunks[1].right - 1, chunks[1].bottom - 1),
bar("", chunks[2].right, chunks[2].y),
bar("", chunks[2].right, chunks[2].bottom - 1),
bar("", c[1].right - 1, c[1].y),
bar("", c[1].right - 1, c[1].bottom - 1),
bar("", c[2].right, c[2].y),
bar("", c[2].right, c[2].bottom - 1),
-- Parent
Parent:render(chunks[1]:padding(ui.Padding.xy(1))),
Parent:render(c[1]:padding(ui.Padding.xy(1))),
-- Current
Current:render(chunks[2]:padding(chunks[1].w > 0 and ui.Padding.y(1) or ui.Padding(1, 0, 1, 1))),
Current:render(c[2]:padding(c[1].w > 0 and ui.Padding.y(1) or ui.Padding(1, 0, 1, 1))),
-- Preview
Preview:render(chunks[3]:padding(ui.Padding.xy(1))),
Preview:render(c[3]:padding(ui.Padding.xy(1))),
}
end
end