feat: make solution more robust

This commit is contained in:
lpnh
2024-06-26 11:30:17 -03:00
parent dc7044c748
commit 67d6e0f1b1

View File

@@ -2,13 +2,19 @@ local function setup()
Manager.render = function(self, area)
local chunks = self:layout(area)
local dynamic_first_bar = function()
if chunks[2].w == 0 then
return
end
return ui.Bar(chunks[1], ui.Bar.RIGHT)
end
local bar = function(c, x, y)
x, y = math.max(0, x), math.max(0, y)
if x == 0 and y == 1 then
c = ""
elseif x == 0 and y == 50 then
c = ""
if chunks[1].w == 0 and x == 0 then
return ui.Bar(ui.Rect { x = x, y = y, w = ya.clamp(0, area.w - x, 1), h = math.min(1, area.h) }, ui.Bar.NONE)
end
return ui.Bar(ui.Rect { x = x, y = y, w = ya.clamp(0, area.w - x, 1), h = math.min(1, area.h) }, ui.Bar.TOP)
@@ -16,7 +22,9 @@ local function setup()
end
local dynamic_padding = function()
if chunks[3].w == 0 then
if chunks[1].w == 0 then
return ui.Padding(1, 0, 1, 1)
elseif chunks[3].w == 0 then
return ui.Padding(0, 1, 1, 1)
end
@@ -26,7 +34,7 @@ local function setup()
return ya.flat {
-- Borders
ui.Border(area, ui.Border.ALL):type(ui.Border.ROUNDED),
ui.Bar(chunks[1], ui.Bar.RIGHT),
dynamic_first_bar(),
ui.Bar(chunks[3], ui.Bar.LEFT),
bar("", chunks[1].right - 1, chunks[1].y),