local function setup() Manager.render = function(self, area) local c = self:layout(area) local bar = function(c, x, y) if x <= 0 or x == area.w - 1 then return {} end return ui.Bar( ui.Rect { x = x, y = math.max(0, y), w = ya.clamp(0, area.w - x, 1), h = math.min(1, area.h) }, ui.Bar.TOP ):symbol(c) end return ya.flat { -- Borders ui.Border(area, ui.Border.ALL):type(ui.Border.ROUNDED), ui.Bar(c[1]:padding(ui.Padding.y(1)), ui.Bar.RIGHT), ui.Bar(c[3]:padding(ui.Padding.y(1)), ui.Bar.LEFT), bar("┬", c[1].right - 1, c[1].y), bar("┴", c[1].right - 1, c[1].bottom - 1), bar("┬", c[2].right, c[2].y), bar("┴", c[2].right, c[2].bottom - 1), -- Parent Parent:render(c[1]:padding(ui.Padding.xy(1))), -- Current Current:render(c[2]:padding(c[1].w > 0 and ui.Padding.y(1) or ui.Padding(1, 0, 1, 1))), -- Preview Preview:render(c[3]:padding(ui.Padding.xy(1))), } end end return { setup = setup }