feat: more API documentation
This commit is contained in:
@@ -5,7 +5,7 @@
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# Plugins
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The following plugins can be installed using the [`ya pkg` package manager](https://yazi-rs.github.io/docs/cli#package-manager) introduced in Yazi v25.5.28.
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The following plugins can be installed using the [`ya pkg` package manager](https://yazi-rs.github.io/docs/cli#pm) introduced in Yazi v25.5.28.
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For specific installation commands and configuration instructions, check the individual `README.md` of each plugin by clicking the link below:
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@@ -1,8 +1,6 @@
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-- luacheck: globals Command Url cx fs ps rt th ui ya
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---@alias Color string
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---@alias Position integer
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---@alias Stdio integer
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---@alias Sendable nil|boolean|number|string|Url|{ [Sendable]: Sendable }
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@@ -133,9 +131,14 @@ ya = ya
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-- | `another` | `string` |
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-- | Return | `Self` |
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---@field __concat fun(self: self, another: string): self
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-- Make a new url.
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-- | In/Out | Type |
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-- | ------- | ------------------ |
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-- | `value` | `string` \| `Self` |
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-- | Return | `Self` |
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---@overload fun(value: string|self): Url
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-- Cha means one file's characteristics.
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-- One file's characteristics.
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---@class (exact) Cha
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-- Whether the file is a directory.
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-- | | |
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@@ -238,7 +241,7 @@ ya = ya
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-- | Available | Unix-like systems only |
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---@field perm string?
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--
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-- A bare file without any context information. See also [`fs::File`](/docs/plugins/context#fs-file).
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---@class (exact) File
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-- Url of the file.
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-- | | |
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@@ -261,7 +264,7 @@ ya = ya
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-- | Type | `string` |
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---@field name string
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--
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-- An icon.
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---@class (exact) Icon
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-- Text of the icon.
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-- | | |
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@@ -274,7 +277,7 @@ ya = ya
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-- | Type | `Style` |
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---@field style ui.Style
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--
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-- An error.
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---@class (exact) Error
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-- Raw error code.
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-- | | |
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@@ -379,6 +382,11 @@ ya = ya
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-- | `padding` | [`Pad`](#pad) |
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-- | Return | `self` |
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---@field pad fun(self: self, padding: ui.Pad): self
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-- Make a new rect.
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-- | In/Out | Type |
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-- | ------- | -------------------------------------------------------- |
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-- | `value` | `{ x: integer?, y: integer?, w: integer?, h: integer? }` |
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-- | Return | `Self` |
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---@overload fun(value: { x: integer?, y: integer?, w: integer?, h: integer? }): ui.Rect
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-- `Pad` represents a padding, and all of its parameters are integers:
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@@ -449,6 +457,14 @@ ya = ya
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-- | `y` | `integer` |
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-- | Return | `Self` |
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---@field xy fun(x: integer, y: integer): self
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-- Make a new padding.
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-- | In/Out | Type |
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-- | -------- | --------- |
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-- | `top` | `integer` |
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-- | `right` | `integer` |
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-- | `bottom` | `integer` |
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-- | `left` | `integer` |
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-- | Return | `Self` |
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---@overload fun(top: integer, right: integer, bottom: integer, left: integer): ui.Pad
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-- Create a style:
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@@ -539,6 +555,10 @@ ya = ya
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-- | `another` | `Self` |
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-- | Return | `self` |
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---@field patch fun(self: self, another: self): self
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-- Make a new style.
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-- | In/Out | Type |
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-- | ------ | ------ |
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-- | Return | `Self` |
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---@overload fun(): ui.Style
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-- `ui.Span` is the smallest unit of text, yet a component of `ui.Line`. Create a span:
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@@ -572,6 +592,11 @@ ya = ya
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-- ui.Span("Hello world"):fg("white"):bg("black"):bold()
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-- ```
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---@field style fun(self: self, style: ui.Style): self
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-- Make a new span.
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-- | In/Out | Type |
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-- | ------- | ------------------ |
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-- | `value` | `string` \| `Self` |
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-- | Return | `Self` |
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---@overload fun(value: string|self): ui.Span
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-- `ui.Line` represents a line, consisting of multiple `ui.Span`s, and it accepts a table of them:
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@@ -628,6 +653,11 @@ ya = ya
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-- ui.Line("Hello world"):fg("white"):bg("black"):bold()
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-- ```
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---@field style fun(self: self, style: ui.Style): self
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-- Make a new line.
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-- | In/Out | Type |
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-- | ------- | -------------------------------------------------------- |
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-- | `value` | `string` \| `Span` \| `Self` \| `(string\|Span\|Self)[]` |
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-- | Return | `Self` |
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---@overload fun(value: string|ui.Span|self|(string|ui.Span|self)[]): ui.Line
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-- `ui.Text` is used to represent multi-line text, it takes a table of `ui.Line`:
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@@ -686,6 +716,11 @@ ya = ya
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-- ui.Text("Hello world"):fg("white"):bg("black"):bold()
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-- ```
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---@field style fun(self: self, style: ui.Style): self
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-- Make a new text.
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-- | In/Out | Type |
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-- | ------- | -------------------------------------------------------- |
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-- | `value` | `string` \| `Span` \| `Line` \| `(string\|Span\|Line)[]` |
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-- | Return | `Self` |
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---@overload fun(value: string|ui.Span|ui.Line|(string|ui.Span|ui.Line)[]): ui.Text
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-- Create a layout:
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@@ -743,6 +778,10 @@ ya = ya
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-- | `rect` | [`Rect`](#rect) |
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-- | Return | [`Rect[]`](#rect) |
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---@field split fun(self: self, rect: ui.Rect): ui.Rect[]
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-- Make a new layout.
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-- | In/Out | Type |
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-- | ------ | ------ |
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-- | Return | `Self` |
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---@overload fun(): ui.Layout
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-- A constraint that defines the size of a layout element.
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@@ -900,6 +939,11 @@ ya = ya
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-- | `style` | [`Style`](#style) |
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-- | Return | `self` |
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---@field style fun(self: self, style: ui.Style): self
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-- Make a new list.
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-- | In/Out | Type |
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-- | ------- | ------------------------------------------------------------------------ |
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-- | `value` | `string` \| `Span` \| `Line` \| `Text` \| `(string\|Span\|Line\|Text)[]` |
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-- | Return | `Self` |
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---@overload fun(value: string|ui.Span|ui.Line|ui.Text|(string|ui.Span|ui.Line|ui.Text)[]): ui.List
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-- Create a bar:
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@@ -930,6 +974,11 @@ ya = ya
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-- | `style` | [`Style`](#style) |
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-- | Return | `self` |
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---@field style fun(self: self, style: ui.Style): self
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-- Make a new bar.
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-- | In/Out | Type |
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-- | ------ | --------------- |
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-- | `edge` | [`Edge`](#edge) |
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-- | Return | `Self` |
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---@overload fun(edge: ui.Edge): ui.Bar
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-- Create a border:
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@@ -967,6 +1016,11 @@ ya = ya
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-- | `style` | [`Style`](#style) |
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-- | Return | `self` |
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---@field style fun(self: self, style: ui.Style): self
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-- Make a new border.
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-- | In/Out | Type |
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-- | ------ | --------------- |
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-- | `edge` | [`Edge`](#edge) |
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-- | Return | `Self` |
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---@overload fun(edge: ui.Edge): ui.Border
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-- Create a gauge:
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@@ -1017,6 +1071,10 @@ ya = ya
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-- | `style` | [`Style`](#style) |
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-- | Return | `self` |
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---@field gauge_style fun(self: self, style: ui.Style): self
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-- Make a new gauge.
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-- | In/Out | Type |
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-- | ------ | ------ |
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-- | Return | `Self` |
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---@overload fun(): ui.Gauge
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-- Clear the content of a specific area, which is a [Rect](#rect). Place it followed by the component that you want to clear:
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@@ -1036,9 +1094,14 @@ ya = ya
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-- | Return | `self` \| [`Rect`](#rect) |
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-- If `rect` is not specified, it returns the current area.
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---@field area fun(self: self, rect: ui.Rect?): self|ui.Rect
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-- Make a new clear.
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-- | In/Out | Type |
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-- | ------ | --------------- |
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-- | `rect` | [`Rect`](#rect) |
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-- | Return | `Self` |
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---@overload fun(rect: ui.Rect): ui.Clear
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-- Align is used to set the alignment of an element, such as a [Line](#line) or [Text](#text).
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-- Alignment of an element such as [`Text`](#text) or [`Line`](#line).
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---@class (exact) ui.Align
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-- Align to the left.
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-- | | |
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@@ -1056,7 +1119,7 @@ ya = ya
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-- | Type | `Self` |
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---@field RIGHT self
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--
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-- Wrapping behavior of a [`Text`](#text).
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---@class (exact) ui.Wrap
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-- Disables wrapping.
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-- | | |
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@@ -1074,7 +1137,7 @@ ya = ya
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-- | Type | `Self` |
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---@field TRIM self
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--
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-- Which edges of elements such as [`Bar`](#bar) or [`Border`](#border) should be applied.
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---@class (exact) ui.Edge
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-- No edge is applied.
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-- | | |
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@@ -1125,7 +1188,7 @@ ya = ya
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-- | ---- | ------------------------------ |
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-- | Type | [`tasks::Tasks`](#tasks-tasks) |
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---@field tasks tasks__Tasks
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-- The yanked files.
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-- Yanked files.
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-- | | |
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-- | ---- | ---------------------------- |
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||||
-- | Type | [`mgr::Yanked`](#mgr-yanked) |
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@@ -1193,7 +1256,7 @@ ya = ya
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-- | Type | `boolean` |
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---@field show_hidden boolean
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||||
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--
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-- [Url](#url)s of the selected files.
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---@class (exact) tab__Selected
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-- Returns the number of selected [Url](#url)s.
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-- | In/Out | Type |
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@@ -1208,7 +1271,7 @@ ya = ya
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-- | Return | `fun(t: self, k: any): integer, Url` |
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---@field __pairs fun(self: self): fun(t: self, k: any): integer, Url
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--
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-- State of the preview pane.
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---@class (exact) tab__Preview
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-- Number of units to skip. The units largely depend on your previewer, such as lines for code and percentages for videos.
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-- | | |
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@@ -1221,7 +1284,7 @@ ya = ya
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-- | Type | [`tab::Folder?`](#tab-folder) |
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---@field folder tab__Folder?
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||||
|
||||
--
|
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-- A folder.
|
||||
---@class (exact) tab__Folder
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||||
-- Current working directory.
|
||||
-- | | |
|
||||
@@ -1254,7 +1317,7 @@ ya = ya
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||||
-- | Type | [`fs::File?`](#fs-file) |
|
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---@field hovered fs__File?
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||||
|
||||
--
|
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-- Files in a [`tab::Folder`](#tab-folder).
|
||||
---@class (exact) fs__Files
|
||||
-- Returns the number of files in this folder.
|
||||
-- | In/Out | Type |
|
||||
@@ -1270,7 +1333,7 @@ ya = ya
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-- | Return | [`fs::File?`](#fs-file) |
|
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---@field __index fun(self: self, idx: integer): fs__File?
|
||||
|
||||
--
|
||||
-- A file lives in the current context, which has many more context-specific properties and methods compared to [`File`](/docs/plugins/types#file).
|
||||
---@class (exact) fs__File
|
||||
-- Url of the file.
|
||||
-- | | |
|
||||
@@ -1350,7 +1413,7 @@ ya = ya
|
||||
-- | Return | `integer?, integer?` |
|
||||
---@field found fun(self: self): integer?, integer?
|
||||
|
||||
--
|
||||
-- All of tabs.
|
||||
---@class (exact) mgr__Tabs
|
||||
-- Index of the active tab.
|
||||
-- | | |
|
||||
@@ -1371,7 +1434,7 @@ ya = ya
|
||||
-- | Return | [`tab::Tab?`](#tab-tab) |
|
||||
---@field __index fun(self: self, idx: integer): tab__Tab?
|
||||
|
||||
--
|
||||
-- A tab.
|
||||
---@class (exact) tab__Tab
|
||||
-- Name of the tab.
|
||||
-- | | |
|
||||
@@ -1428,7 +1491,7 @@ ya = ya
|
||||
-- | Type | `{ total: integer, succ: integer, fail: integer, found: integer, processed: integer }` |
|
||||
---@field progress { total: integer, succ: integer, fail: integer, found: integer, processed: integer }
|
||||
|
||||
--
|
||||
-- Yanked files.
|
||||
---@class (exact) mgr__Yanked
|
||||
-- Whether in cut mode.
|
||||
-- | | |
|
||||
@@ -1456,7 +1519,7 @@ ya = ya
|
||||
-- | ---- | ---------------------- |
|
||||
-- | Type | [`rt::Args`](#rt-args) |
|
||||
---@field args rt__Args
|
||||
-- User's terminal properties.
|
||||
-- User's terminal emulator properties.
|
||||
-- | | |
|
||||
-- | ---- | ---------------------- |
|
||||
-- | Type | [`rt::Term`](#rt-term) |
|
||||
@@ -1553,7 +1616,7 @@ ya = ya
|
||||
--
|
||||
---@class (exact) rt__Args
|
||||
|
||||
--
|
||||
-- User's terminal emulator properties.
|
||||
---@class (exact) rt__Term
|
||||
-- Whether the terminal is in light mode.
|
||||
-- | | |
|
||||
@@ -2212,6 +2275,11 @@ ya = ya
|
||||
-- | `self` | `Self` |
|
||||
-- | Return | `Status?, Error?` |
|
||||
---@field status fun(self: self): Status?, Error?
|
||||
-- Make a new command.
|
||||
-- | In/Out | Type |
|
||||
-- | ------- | -------- |
|
||||
-- | `value` | `string` |
|
||||
-- | Return | `Self` |
|
||||
---@overload fun(value: string): Command
|
||||
|
||||
-- This object is created by [`Command:spawn()`](#Command.spawn) and represents a running child process.
|
||||
@@ -2374,85 +2442,141 @@ ya = ya
|
||||
|
||||
--
|
||||
---@class (exact) ui
|
||||
--
|
||||
-- A constraint that defines the size of a layout element.
|
||||
-- Constraints can be used to specify a fixed size, a percentage of the available space, a ratio of
|
||||
-- the available space, a minimum or maximum size or a fill proportional value for a layout
|
||||
-- element.
|
||||
-- Relative constraints (percentage, ratio) are calculated relative to the entire space being
|
||||
-- divided, rather than the space available after applying more fixed constraints (min, max,
|
||||
-- length).
|
||||
-- Constraints are prioritized in the following order:
|
||||
-- 1. `ui.Constraint.Min(min)`
|
||||
-- 2. `ui.Constraint.Max(max)`
|
||||
-- 3. `ui.Constraint.Length(len)`
|
||||
-- 4. `ui.Constraint.Percentage(p)`
|
||||
-- 5. `ui.Constraint.Ratio(num, den)`
|
||||
-- 6. `ui.Constraint.Fill(scale)`
|
||||
---@field Constraint ui.Constraint
|
||||
--
|
||||
-- Alignment of an element such as [`Text`](#text) or [`Line`](#line).
|
||||
---@field Align ui.Align
|
||||
--
|
||||
-- Wrapping behavior of a [`Text`](#text).
|
||||
---@field Wrap ui.Wrap
|
||||
--
|
||||
-- Which edges of elements such as [`Bar`](#bar) or [`Border`](#border) should be applied.
|
||||
---@field Edge ui.Edge
|
||||
-- Make a new rect.
|
||||
-- | In/Out | Type |
|
||||
-- | ------- | -------------------------------------------------------- |
|
||||
-- | `value` | `{ x: integer?, y: integer?, w: integer?, h: integer? }` |
|
||||
-- | Return | `Self` |
|
||||
-- A Rect is represented an area within the terminal by four attributes:
|
||||
-- ```lua
|
||||
-- ui.Rect {
|
||||
-- x = 10, -- x position
|
||||
-- y = 10, -- y position
|
||||
-- w = 20, -- width
|
||||
-- h = 30, -- height
|
||||
-- }
|
||||
-- ui.Rect.default -- Equal to `ui.Rect { x = 0, y = 0, w = 0, h = 0 }`
|
||||
-- ```
|
||||
-- You can get a pre-computed `Rect` through [`ui.Layout()`](#layout).
|
||||
-- Note that if you intend to create a `Rect` yourself, ensure these values are calculated accurately; otherwise, it may cause Yazi to crash!
|
||||
---@field Rect fun(value: { x: integer?, y: integer?, w: integer?, h: integer? }): ui.Rect
|
||||
-- Make a new padding.
|
||||
-- | In/Out | Type |
|
||||
-- | -------- | --------- |
|
||||
-- | `top` | `integer` |
|
||||
-- | `right` | `integer` |
|
||||
-- | `bottom` | `integer` |
|
||||
-- | `left` | `integer` |
|
||||
-- | Return | `Self` |
|
||||
-- `Pad` represents a padding, and all of its parameters are integers:
|
||||
-- ```lua
|
||||
-- ui.Pad(top, right, bottom, left)
|
||||
-- ```
|
||||
---@field Pad fun(top: integer, right: integer, bottom: integer, left: integer): ui.Pad
|
||||
-- Make a new style.
|
||||
-- | In/Out | Type |
|
||||
-- | ------ | ------ |
|
||||
-- | Return | `Self` |
|
||||
-- Create a style:
|
||||
-- ```lua
|
||||
-- ui.Style()
|
||||
-- ```
|
||||
---@field Style fun(): ui.Style
|
||||
-- Make a new span.
|
||||
-- | In/Out | Type |
|
||||
-- | ------- | ------------------ |
|
||||
-- | `value` | `string` \| `Self` |
|
||||
-- | Return | `Self` |
|
||||
-- `ui.Span` is the smallest unit of text, yet a component of `ui.Line`. Create a span:
|
||||
-- ```lua
|
||||
-- ui.Span("foo")
|
||||
-- ```
|
||||
-- For convenience, `ui.Span` can also accept itself as a argument:
|
||||
-- ```lua
|
||||
-- ui.Span(ui.Span("bar"))
|
||||
-- ```
|
||||
---@field Span fun(value: string|self): ui.Span
|
||||
-- Make a new line.
|
||||
-- | In/Out | Type |
|
||||
-- | ------- | -------------------------------------------------------- |
|
||||
-- | `value` | `string` \| `Span` \| `Self` \| `(string\|Span\|Self)[]` |
|
||||
-- | Return | `Self` |
|
||||
-- `ui.Line` represents a line, consisting of multiple `ui.Span`s, and it accepts a table of them:
|
||||
-- ```lua
|
||||
-- ui.Line { ui.Span("foo"), ui.Span("bar") }
|
||||
-- ```
|
||||
-- For convenience, the following types are also supported:
|
||||
-- ```lua
|
||||
-- -- string
|
||||
-- ui.Line("foo")
|
||||
-- -- ui.Span
|
||||
-- ui.Line(ui.Span("bar"))
|
||||
-- -- ui.Line itself
|
||||
-- ui.Line(ui.Line("baz"))
|
||||
-- -- Mixed table of string, ui.Span, ui.Line
|
||||
-- ui.Line { "foo", ui.Span("bar"), ui.Line("baz") }
|
||||
-- ```
|
||||
---@field Line fun(value: string|ui.Span|self|(string|ui.Span|self)[]): ui.Line
|
||||
-- Make a new text.
|
||||
-- | In/Out | Type |
|
||||
-- | ------- | -------------------------------------------------------- |
|
||||
-- | `value` | `string` \| `Span` \| `Line` \| `(string\|Span\|Line)[]` |
|
||||
-- | Return | `Self` |
|
||||
-- `ui.Text` is used to represent multi-line text, it takes a table of `ui.Line`:
|
||||
-- ```lua
|
||||
-- ui.Text { ui.Line("foo"), ui.Line("bar") }
|
||||
-- ```
|
||||
-- For convenience, the following types are also supported:
|
||||
-- ```lua
|
||||
-- -- string
|
||||
-- ui.Text("foo\nbar")
|
||||
-- -- ui.Line
|
||||
-- ui.Text(ui.Line("foo"))
|
||||
-- -- ui.Span
|
||||
-- ui.Text(ui.Span("bar"))
|
||||
-- -- Mixed table of string, ui.Line, ui.Span
|
||||
-- ui.Text { "foo", ui.Line("bar"), ui.Span("baz") }
|
||||
-- ```
|
||||
-- You can also use `ui.Text.parse(code)` to parse an [ANSI escape sequence](https://en.wikipedia.org/wiki/ANSI_escape_code) string into a text.
|
||||
---@field Text fun(value: string|ui.Span|ui.Line|(string|ui.Span|ui.Line)[]): ui.Text
|
||||
-- Make a new layout.
|
||||
-- | In/Out | Type |
|
||||
-- | ------ | ------ |
|
||||
-- | Return | `Self` |
|
||||
-- Create a layout:
|
||||
-- ```lua
|
||||
-- local areas = ui.Layout()
|
||||
-- :direction(ui.Layout.HORIZONTAL)
|
||||
-- :constraints({ ui.Constraint.Percentage(50), ui.Constraint.Percentage(50) })
|
||||
-- :split(area)
|
||||
-- local left = areas[1] -- The first rect
|
||||
-- local right = areas[2] -- The second rect
|
||||
-- ```
|
||||
---@field Layout fun(): ui.Layout
|
||||
-- Make a new list.
|
||||
-- | In/Out | Type |
|
||||
-- | ------- | ------------------------------------------------------------------------ |
|
||||
-- | `value` | `string` \| `Span` \| `Line` \| `Text` \| `(string\|Span\|Line\|Text)[]` |
|
||||
-- | Return | `Self` |
|
||||
-- Create a `List` that takes a table of `ui.Text`:
|
||||
-- ```lua
|
||||
-- ui.List { ui.Text("foo"), ui.Text("bar") }
|
||||
-- ```
|
||||
-- For convenience, the following types are also supported:
|
||||
-- ```lua
|
||||
-- -- Table of string
|
||||
-- ui.List { "foo", "bar" }
|
||||
-- -- Table of ui.Line
|
||||
-- ui.List { ui.Line("foo"), ui.Line("bar") }
|
||||
-- -- Table of ui.Span
|
||||
-- ui.List { ui.Span("foo"), ui.Span("bar") }
|
||||
-- -- Mixed table of string, ui.Line, ui.Span
|
||||
-- ui.List { "foo", ui.Line("bar"), ui.Span("baz") }
|
||||
-- ```
|
||||
---@field List fun(value: string|ui.Span|ui.Line|ui.Text|(string|ui.Span|ui.Line|ui.Text)[]): ui.List
|
||||
-- Make a new bar.
|
||||
-- | In/Out | Type |
|
||||
-- | ------ | --------------- |
|
||||
-- | `edge` | [`Edge`](#edge) |
|
||||
-- | Return | `Self` |
|
||||
-- Create a bar:
|
||||
-- ```lua
|
||||
-- ui.Bar(edge)
|
||||
-- ```
|
||||
-- The first attribute denotes the direction of the bar and accepts an [`Edge`](#edge) constant.
|
||||
---@field Bar fun(edge: ui.Edge): ui.Bar
|
||||
-- Make a new border.
|
||||
-- | In/Out | Type |
|
||||
-- | ------ | --------------- |
|
||||
-- | `edge` | [`Edge`](#edge) |
|
||||
-- | Return | `Self` |
|
||||
-- Create a border:
|
||||
-- ```lua
|
||||
-- ui.Border(edge)
|
||||
-- ```
|
||||
-- The first attribute denotes the edge of the border and accepts an [`Edge`](#edge) constant.
|
||||
---@field Border fun(edge: ui.Edge): ui.Border
|
||||
-- Make a new gauge.
|
||||
-- | In/Out | Type |
|
||||
-- | ------ | ------ |
|
||||
-- | Return | `Self` |
|
||||
-- Create a gauge:
|
||||
-- ```lua
|
||||
-- ui.Gauge()
|
||||
-- ```
|
||||
---@field Gauge fun(): ui.Gauge
|
||||
-- Make a new clear.
|
||||
-- | In/Out | Type |
|
||||
-- | ------ | --------------- |
|
||||
-- | `rect` | [`Rect`](#rect) |
|
||||
-- | Return | `Self` |
|
||||
-- Clear the content of a specific area, which is a [Rect](#rect). Place it followed by the component that you want to clear:
|
||||
-- ```lua
|
||||
-- local components = {
|
||||
-- ui.Text("..."):area(rect),
|
||||
-- -- ...
|
||||
-- ui.Clear(rect),
|
||||
-- }
|
||||
-- ```
|
||||
---@field Clear fun(rect: ui.Rect): ui.Clear
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user